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[CS2] 如何游玩Ze FFVII Mako Reactor

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发表于 2024-5-11 01:24:42 | 显示全部楼层 |阅读模式
Ze FFVII Mako Reactor/Map guide | Zombie Escape Wiki | Fandom

Basics
  • Having a basic zombie escape gameplay experience before playing this map is highly recommended for the higher levels!
  • Knowing how to use items. (By default it's pressing 'E'.)
  • Read the weapons articles to set up a good weapon-set before playing.
  • It can be very, very helpful if you play the map once on your own to learn all the spots and routes on each different level.
Important information
Here is a list of imporant information that you SHOULD know before playing this map:
Levels
  • There is 1 level.
* Level 4: Extreme 2*

Heal Materia
The "Heal" materia has the ability to heal humans inside it's range (225 HP along with 6 seconds of invulnerability on the Extreme Modes). The healing area has a range which is capable of touching all players together at the reactor core, so you don't have to stand right inside the materia effect to get healed.
Ice Materia
The "Ice" materia creates an area of ice in front of the user that freezes the zombies inside. On Extreme Modes it becomes a huge area all around the user. As all materias that slow or freeze, the speed given back to the ones affected by it its decided by the mapper; so frozen zombies could get a speed boost (or nerf) after the effects wears of, depending on server settings. Also, knockback still affects frozen zombies even if they can't move: when they are allowed to move again all the knockback that they recived will act at once, usually making them fly backwards. (Notice that ice will un-ignite zombies ignited by Fire Materia)
Fire Materia
On the Extreme Modes the firewall becomes a huge area all around the user and its duration is increased again. (Notice that fire will un-froze zombies frozen by Ice Materia).
Wind Materia
On Extreme Mode the area becomes a tornado surrounding the user and even if arguably less powerful than its Hard counterpart, it becomes extremely usefull to remain safe for some seconds while completly surrounded by zombies.
Electro Materia
The "Electro" materia remains the same on all game modes, and instead of becoming more powerful gains an aditional charge, having 3 on Extreme Modes. It creates an area in the ground that hurts (only for 1 damage) the zombies inside. The idea is not to help you killing the zombies, but to slow them with the ticks of damage. Its particulary usefull on places where the zombies need to make a long jump or walk while crouching, where the damage ticks become more noticeable. This materia used to make more damage, but many players were abusing it to kill winning humans in the final bunker when the engine turned them back to terrorist team. Its particle also got drastically reduced because it lagged many players and made it really hard to see zombies throught it, making them more of a help for the zombies than the humans it should.
Earth Materia
The "Earth" materia remains the same all the difficulties. When used it will create a wall of earth in front of the user that completly blocks the path and stays for around 6 seconds. This wall can be broken by human damage and will be destroyed easily if placed while they are shooting. Earth blocks humans aswel, so you must be careful when placing it so you don't left behind any teammate and to make sure the wall won't get destroyed before people can react to its aparition. (Note that this materia will automatically break while inside of the elevator to prevent blocking humans there on purpose).
Gravity Materia
Like Earth, the "Gravity" materia remains the same throught all the difficulties. It creates a black hole (even if sometimes is colored) that will suck all near zombies towards its center. Once caught inside it, it's arguably inescapable until it wears off, which is around 6 seconds. This materia can be the most successful one at stopping zombies if used correctly, but at the same time it can be fatal for humans if used wrongly, since when used at close range it will still attract the zombies but they will be in range of infesting you. (Notice that Gravity will un-froze zombies frozen by Ice, since it gives a slow value).
Ultima Materia
The "Ultima" materia is the most powerful materia in Mako Reactor and is limited to one use only. It creates a big green area of light while charing; after charging for 20 seconds it will explode, killing all zombies that are in its range. (Note that Ultima will not kill zombies located in the zombie cage (behind Bahamut) to prevent a sudden or early win).




Guide
The following are walk-through guides for the 1 level of the map.

Extreme 2 Mode
You start in the train, when doors are open you must go to the tunnel, you can take 3 ways:
  • The left way, there is always one Materia to pick up.
  • The middle way, there is sometimes 1 Materia.
  • The right way, there is always one Materia to pick up, you can pass by the house or by the cinema.
When you arrive at the door, push the button ( the door open after 30 seconds) and cover the 3 ways (the box of the right way will break and the barrier of the left way will break), after it is open go to the second door (it open after 10 seconds then the pipes break) , it can have the Earth Materia at the top of the pipes. When the door open, lot of players must cover the door and the other must go activate (when its write "door opening in 10 seconds", players who cover must join the other players), when the door open activate the second door (open after 5 seconds). The door open go to the elevator and activate it ( you can take the Materia if there is it).
The elevator will descent after 10 seconds, when it is open, go to the stairs at the right, descend and take the Materia behind the stairs if there is it. Go to the ladder and descend, go on the pipes then descend the ladder and after go to the reactor (Take the Ultima Materia) and cover with Wind Materia. When zombies are teleported, Bahamut Red arrive, you must kill it by shoot it (don't going ahead or you will die).
ATTENTION: Bahamut Red has 90% more HP than Bahamut Normal. Bahamut will use the power of the Materia:
When Bahamut has used the 3rd time a power of a Materia, launch your grenade to hurt it and kill Bahamut more simple (if you don't use it, you will have the unluck to be kill by the last Bahamut's attack)

When he is dead you must make the same way in reverse, use the Ice Materia on the cage, if you have Gravity Materia use it when zombie arrive in the pipes then leave, you must join the elevator and activate it (elevator leaving after 10 seconds). When the elevator is in the room you must cover 35 seconds and count in your head 16 seconds then activate the Ultima Materia. When the door open, leave then shoot on Bahamut(if you have use Ultima at the good time bahamut will be dead without shoot on him), there is SEPHIROTH and he launch laser go at the right and crouch you, (launch your grenade if you have one) avoids the laser and SHOOT on Sephiroth
when he is dead he ascend, crouch you and enter in the bunker.(If other players survive, stuck the door for they spend it). If you survive you win the EXTREME 2 MODE !!!!!



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发表于 2024-5-11 01:58:55 | 显示全部楼层
直译
Ze FFVII Mako Reactor/Map guide | Zombie Escape Wiki | Fandom
基础
在尝试更高难度之前,强烈建议您先体验基本的僵尸逃脱游戏!
了解如何使用物品。(默认是按'E'键。)
在玩游戏前阅读武器文章,以设置一个好的武器装备。
如果您独自玩一次这张地图,了解每个不同级别的所有位置和路线,这将非常有帮助。
重要信息
在玩游戏之前,您应该知道以下重要信息:
级别
共有1个级别。
  • 级别4:极限2 *
    治愈魔晶
    “治愈”魔晶具有在其范围内治愈人类的能力(在极限模式下225 HP加6秒的无敌时间)。治愈区域范围足够大,可以触及反应堆核心的所有玩家,因此您不必站在魔晶效果内就能得到治愈。
    冰魔晶
    “冰”魔晶在用户前方创造一个冰冻区域,冻结其中的僵尸。在极限模式下,它变成围绕用户的一个巨大区域。与所有减缓或冻结的魔晶一样,恢复给受影响者的速度由地图制作者决定;因此,解冻后的僵尸可能会获得速度提升(或削弱),具体取决于服务器设置。此外,击退仍然影响被冻结的僵尸,即使他们不能移动:当它们被允许再次移动时,所有受到的击退将同时作用,通常使它们向后飞。注意:冰将熄灭由火魔晶点燃的僵尸)。
    火魔晶
    在极限模式下,火墙变成围绕用户的一个巨大区域,其持续时间再次增加。(注意:火将解冻由冰魔晶冻结的僵尸)。
    风魔晶
    在极限模式下,区域变成围绕用户的龙卷风,尽管可能不如其困难模式强大,但在完全被僵尸包围的情况下,它变得非常有用来保持安全几秒钟。
    电魔晶
    “电”魔晶在所有游戏模式下保持不变,而不是变得更强大,它在极限模式下获得额外的充能,拥有3个充能。它在地面创造一个区域,对区域内的僵尸造成伤害(仅1点伤害)。这个魔晶的目的是帮助你杀死僵尸,而是通过持续的伤害来减缓它们。它在僵尸需要长时间跳跃或蹲行的地方特别有用,那里的伤害变得更为明显。这个魔晶过去会造成更多伤害,但许多玩家滥用它来杀死最后的人类,当引擎将他们变回恐怖分子队伍时。它的粒子效果也大幅减少,因为它使许多玩家感到卡顿,并使通过它看到僵尸变得非常困难,使它们对僵尸的帮助比对人类更大。
    土魔晶
    “土”魔晶在所有难度下保持不变。使用时,它将在用户前方创造一个完全阻挡路径的土墙,持续约6秒钟。这堵墙可以被人类伤害破坏,如果他们在射击时放置土墙,土墙将很容易被摧毁。土墙也会阻挡人类,所以在放置时要小心,不要留下任何队友,并确保墙在人们反应过来之前不会被摧毁。(注意:这个魔晶在电梯内会自动破裂,以防止故意在电梯内阻挡人类)。
    重力魔晶
    与土魔晶一样,“重力”魔晶在所有难度下保持不变。它创造一个黑洞(有时是彩色的),将附近所有僵尸吸引到其中心。一旦被吸入,可以说在效果消失之前是无法逃脱的,大约持续6秒钟。如果使用正确,这个魔晶可能是阻止僵尸最成功的,但与此同时,如果使用不当,它对人类可能是致命的,因为当近距离使用时,它仍然会吸引僵尸,但他们将处于感染你的范围内。(注意:重力将解冻由冰魔晶冻结的僵尸,因为它赋予了一个减速值)。
    究极魔晶
    “究极”魔晶是Mako Reactor中最强大的魔晶,且仅限使用一次。它在充电时创造一个大的绿色光区域;充电20秒后,它将爆炸,杀死其范围内的所有僵尸。(注意:究极不会杀死位于僵尸笼(巴哈姆特后面)的僵尸,以防止突然或过早获胜)。
    指南
    以下是地图1个级别的逐步指南。
    极限2模式
    你从火车开始,当门打开时,你必须去隧道,你可以选择3条路:
    左边,那里总有一个魔晶可以捡起来。
    中间,那里有时有1个魔晶。
    右边,那里总有一个魔晶可以捡起来,你可以经过房子或电影院。
    当你到达门口时,按按钮(门在30秒后打开)并覆盖3条路(右边的箱子会坏掉,左边的屏障会坏掉),开门后,去第二个门(在10秒后打开,然后管道会坏掉),管道顶部可能有土魔晶。当门打开时,许多玩家必须覆盖门,其他人必须去激活(当写着“门在10秒内打开”时,覆盖的玩家必须加入其他玩家),当门打开时,激活第二个门(在5秒后打开)。门开后,去电梯并激活它(如果有的话,你可以捡起魔晶)。
    电梯将在10秒后下降,当它打开时,走到右边的楼梯,下去,如果有的话,在楼梯后面捡起魔晶。走到梯子处,下去,走到管道上,然后下去梯子,然后去反应堆(捡起究极魔晶)并用风魔晶覆盖。当僵尸被传送时,巴哈姆特红出现,你必须通过射击来杀死它(不要前进,否则你会死)。
    注意:巴哈姆特红比巴哈姆特正常形态多90%的生命值。巴哈姆特将使用魔晶的力量:
    当巴哈姆特第三次使用一个魔晶的力量时,扔出你的手榴弹来伤害它,杀死巴哈姆特会更容易(如果你不用,你可能会被巴哈姆特最后的攻击杀死)。
    当他死后,你必须按照相反的路线走,在笼子上使用冰魔晶,如果你有重力魔晶,当僵尸到达管道时使用它,然后离开,你必须加入电梯并激活它(电梯在10秒后离开)。当电梯在房间内时,你必须覆盖35秒,并在脑海中倒数16秒,然后激活究极魔晶。当门打开时,离开,然后射击巴哈姆特(如果你在正确的时间使用究极,巴哈姆特会在没有射击的情况下死亡),那里有SEPHIROTH,他发射激光,向右走并蹲下,如果你有一个手榴弹,就扔出去,避开激光,当SEPHIROTH死了,他升天,蹲下并进入地堡。(如果其他玩家幸存,堵住门让他们通过)。如果你幸存下来,你就赢得了极限2模式!!!!!

好吃!我帮你吃~不谢
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发表于 2024-5-11 02:00:14 | 显示全部楼层
问题
  • 直译中的一些句子结构不符合中文表达习惯,例如“当门打开时,激活第二个门(在5秒后打开)。”这句话中,“激活第二个门”和“在5秒后打开”之间的逻辑关系不够清晰。
  • 有些地方使用了重复的词汇,如“门开后,去第二个门”,这里的“门开后”和“去第二个门”表达了相同的意思。
  • 一些专业术语没有在第一次出现时加上英文原文,如“究极魔晶”。
  • 部分句子过于冗长,不够简洁明了,例如“当电梯在房间内时,你必须覆盖35秒,并在脑海中倒数16秒,然后激活究极魔晶。”这句话可以分成两句,以提高可读性。
  • 有些地方缺少了必要的标点符号,如“(如果有的话,你可以捡起魔晶)电梯将在10秒后下降”,这里应该在括号后加上逗号。

意译
Ze FFVII Mako Reactor地图指南 | 僵尸逃脱维基 | Fandom
基础
在挑战更高难度之前,建议您先熟悉僵尸逃脱游戏的基本玩法。
掌握使用物品的方法(默认按'E'键)。
游戏前请阅读相关武器文章,以便配置合适的武器。
独自探索一次地图,了解各层级的所有位置和路线,这对游戏有很大帮助。
重要信息
游戏前需了解的重要信息:
级别
共有1个级别。
  • 级别4:极限2 *
    治愈魔晶(Heal Materia)
    能治愈范围内的人类(在极限模式下225 HP,附带6秒无敌时间)。治愈区域足够大,可覆盖反应堆核心的所有玩家。
    冰魔晶(Ice Materia)
    在用户前方创造冰冻区域,冻结其中的僵尸。极限模式下,效果范围扩大至用户周围。解冻后,僵尸的速度可能会变化。
    火魔晶(Fire Materia)
    极限模式下,火墙范围扩大至用户周围,持续时间增加。
    风魔晶(Wind Materia)
    极限模式下,形成围绕用户的龙卷风,有助于短暂安全。
    电魔晶(Electro Materia)
    在所有模式下保持不变,极限模式下充能增加至3次。对地面上的僵尸造成轻微伤害,主要用于减速。
    土魔晶(Earth Materia)
    在所有难度下效果相同。创造土墙阻挡路径,持续约6秒。人类攻击可破坏土墙。
    重力魔晶(Gravity Materia)
    在所有难度下效果相同。创造黑洞吸引附近僵尸。使用不当可能导致人类被感染。
    究极魔晶(Ultima Materia)
    Mako Reactor中最强大的魔晶,仅限使用一次。充电20秒后爆炸,杀死范围内所有僵尸。
    指南
    地图1个级别的详细指南。
    极限2模式
    从火车开始,门开后前往隧道,有3条路可选:
  • 左边:总有魔晶可捡。
  • 中间:有时有魔晶。
  • 右边:总有魔晶可捡,可经过房子或电影院。
    到达门口,按按钮(门30秒后开),并守住3条路。门开后,前往第二个门(10秒后开,然后管道破裂),管道顶部可能有土魔晶。门开后,多人守住门,其他人去激活(看到“门10秒内打开”时,守门者加入其他人)。门开后,激活第二个门(5秒后开)。
    前往电梯并激活(如有魔晶,捡起)。电梯10秒后下降,到达后走向右边楼梯,下去并在楼梯后捡魔晶(如有)。走向梯子,下去,上管道,再下梯子,然后前往反应堆(捡究极魔晶)并用风魔晶防守。僵尸传送后,巴哈姆特红出现,必须射击杀死(不要前进,否则会死)。
    注意:巴哈姆特红比巴哈姆特正常形态多90%生命值。当巴哈姆特第三次使用魔晶力量时,投掷手榴弹以轻易杀死它。
    巴哈姆特死后,按原路返回,对笼子使用冰魔晶,有重力魔晶时在僵尸到达管道时使用。离开并加入电梯(10秒后离开)。电梯到达房间时,守住35秒,心中倒数16秒后激活究极魔晶。门开后离开,射击巴哈姆特(如适时使用究极,巴哈姆特将不射击而亡)。SEPHIROTH出现发射激光,向右蹲下躲避,如有手榴弹则投掷,避开激光后射击SEPHIROTH。SEPHIROTH死后升天,蹲下进入地堡(如其他玩家幸存,堵门让他们通过)。幸存即赢得极限2模式!

好吃!我帮你吃~不谢
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