Ze FFVII Mako Reactor/Map guide | Zombie Escape Wiki | Fandom
Basics- Having a basic zombie escape gameplay experience before playing this map is highly recommended for the higher levels!
- Knowing how to use items. (By default it's pressing 'E'.)
- Read the weapons articles to set up a good weapon-set before playing.
- It can be very, very helpful if you play the map once on your own to learn all the spots and routes on each different level.
Important informationHere is a list of imporant information that you SHOULD know before playing this map: Levels * Level 4: Extreme 2*
Heal MateriaThe "Heal" materia has the ability to heal humans inside it's range (225 HP along with 6 seconds of invulnerability on the Extreme Modes). The healing area has a range which is capable of touching all players together at the reactor core, so you don't have to stand right inside the materia effect to get healed. Ice MateriaThe "Ice" materia creates an area of ice in front of the user that freezes the zombies inside. On Extreme Modes it becomes a huge area all around the user. As all materias that slow or freeze, the speed given back to the ones affected by it its decided by the mapper; so frozen zombies could get a speed boost (or nerf) after the effects wears of, depending on server settings. Also, knockback still affects frozen zombies even if they can't move: when they are allowed to move again all the knockback that they recived will act at once, usually making them fly backwards. (Notice that ice will un-ignite zombies ignited by Fire Materia) Fire MateriaOn the Extreme Modes the firewall becomes a huge area all around the user and its duration is increased again. (Notice that fire will un-froze zombies frozen by Ice Materia). Wind MateriaOn Extreme Mode the area becomes a tornado surrounding the user and even if arguably less powerful than its Hard counterpart, it becomes extremely usefull to remain safe for some seconds while completly surrounded by zombies. Electro MateriaThe "Electro" materia remains the same on all game modes, and instead of becoming more powerful gains an aditional charge, having 3 on Extreme Modes. It creates an area in the ground that hurts (only for 1 damage) the zombies inside. The idea is not to help you killing the zombies, but to slow them with the ticks of damage. Its particulary usefull on places where the zombies need to make a long jump or walk while crouching, where the damage ticks become more noticeable. This materia used to make more damage, but many players were abusing it to kill winning humans in the final bunker when the engine turned them back to terrorist team. Its particle also got drastically reduced because it lagged many players and made it really hard to see zombies throught it, making them more of a help for the zombies than the humans it should. Earth MateriaThe "Earth" materia remains the same all the difficulties. When used it will create a wall of earth in front of the user that completly blocks the path and stays for around 6 seconds. This wall can be broken by human damage and will be destroyed easily if placed while they are shooting. Earth blocks humans aswel, so you must be careful when placing it so you don't left behind any teammate and to make sure the wall won't get destroyed before people can react to its aparition. (Note that this materia will automatically break while inside of the elevator to prevent blocking humans there on purpose). Gravity MateriaLike Earth, the "Gravity" materia remains the same throught all the difficulties. It creates a black hole (even if sometimes is colored) that will suck all near zombies towards its center. Once caught inside it, it's arguably inescapable until it wears off, which is around 6 seconds. This materia can be the most successful one at stopping zombies if used correctly, but at the same time it can be fatal for humans if used wrongly, since when used at close range it will still attract the zombies but they will be in range of infesting you. (Notice that Gravity will un-froze zombies frozen by Ice, since it gives a slow value). Ultima MateriaThe "Ultima" materia is the most powerful materia in Mako Reactor and is limited to one use only. It creates a big green area of light while charing; after charging for 20 seconds it will explode, killing all zombies that are in its range. (Note that Ultima will not kill zombies located in the zombie cage (behind Bahamut) to prevent a sudden or early win).
GuideThe following are walk-through guides for the 1 level of the map.
Extreme 2 Mode
You start in the train, when doors are open you must go to the tunnel, you can take 3 ways: - The left way, there is always one Materia to pick up.
- The middle way, there is sometimes 1 Materia.
- The right way, there is always one Materia to pick up, you can pass by the house or by the cinema.
When you arrive at the door, push the button ( the door open after 30 seconds) and cover the 3 ways (the box of the right way will break and the barrier of the left way will break), after it is open go to the second door (it open after 10 seconds then the pipes break) , it can have the Earth Materia at the top of the pipes. When the door open, lot of players must cover the door and the other must go activate (when its write "door opening in 10 seconds", players who cover must join the other players), when the door open activate the second door (open after 5 seconds). The door open go to the elevator and activate it ( you can take the Materia if there is it). The elevator will descent after 10 seconds, when it is open, go to the stairs at the right, descend and take the Materia behind the stairs if there is it. Go to the ladder and descend, go on the pipes then descend the ladder and after go to the reactor (Take the Ultima Materia) and cover with Wind Materia. When zombies are teleported, Bahamut Red arrive, you must kill it by shoot it (don't going ahead or you will die). ATTENTION: Bahamut Red has 90% more HP than Bahamut Normal. Bahamut will use the power of the Materia: When Bahamut has used the 3rd time a power of a Materia, launch your grenade to hurt it and kill Bahamut more simple (if you don't use it, you will have the unluck to be kill by the last Bahamut's attack)
When he is dead you must make the same way in reverse, use the Ice Materia on the cage, if you have Gravity Materia use it when zombie arrive in the pipes then leave, you must join the elevator and activate it (elevator leaving after 10 seconds). When the elevator is in the room you must cover 35 seconds and count in your head 16 seconds then activate the Ultima Materia. When the door open, leave then shoot on Bahamut(if you have use Ultima at the good time bahamut will be dead without shoot on him), there is SEPHIROTH and he launch laser go at the right and crouch you, (launch your grenade if you have one) avoids the laser and SHOOT on Sephiroth when he is dead he ascend, crouch you and enter in the bunker.(If other players survive, stuck the door for they spend it). If you survive you win the EXTREME 2 MODE !!!!!
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